I have a problem with my stories. I have two dialog ways. First if slot has values second if not.
My training examples for this case (I have a lot of it and show 2 for example):
A preliminary question before I get to the actual answer: Do you have a slot named loc_search_value? If so, of what type is it?
I think the answer to point 1 will help you figure this out, so I will answer just that. When you are writing stories, the value you write in your slots don’t matter unless the slot type is categorical and all the values you are writing in your stories belongs to one of the possible values.
To elaborate on what I mean, it doesn’t matter if your slot takes on a value of “london” or “bangkok” as long if your slot value is of type text, because its featurization depends only on whether or not it’s filled, and not on what is inside it. So you cannot use it to act as a branching logic that goes into different paths depending on the slot value.
Hope that is the issue, and that is the answer you were looking for.