Story condition based on slot / entity

I’m trying to create 4 different stories, that will activate based on the value of the slot users_browser.

I current have this (below) - but I get story conflicts. I understand why there’s a conflict because the main pieces are all the same, with the exception of the slot and the last action.

BUT - if I comment out the last action utter_instructions_xxxxxx (which interestingly is unique) it trains and everything is ok.

Any suggestions?

- story: MS Edge User Needs help with the group policy change
  steps:
  - intent: msteams_user_needs_help
  - slot_was_set:
    - users_browser: "Microsoft Edge"
  - action: utter_help_with_browser
  - action: utter_instructions_edge

- story: MS Chrome User Needs help with the group policy change
  steps:
  - intent: msteams_user_needs_help
  - slot_was_set:
    - users_browser: "Google Chrome"
  - action: utter_help_with_browser
  - action: utter_instructions_chrome

- story: Firefox User Needs help with the group policy change
  steps:
  - intent: msteams_user_needs_help
  - slot_was_set:
    - users_browser: "Firefox"
  - action: utter_help_with_browser
  - action: utter_instructions_firefox

Here’s what I get FWIW:

2021-03-01 16:12:25 WARNING  rasa.validator  - Story structure conflict after action 'utter_help_with_browser':
  utter_instructions_chrome predicted in 'MS Chrome User Needs help with the group policy change'
  utter_instructions_edge predicted in 'MS Edge User Needs help with the group policy change'
  utter_instructions_firefox predicted in 'Firefox User Needs help with the group policy change'

How did you define your slot [users_browser]? As far as I know, you need to have set influence_conversation to true and used type categorical.

I suspect you used type - text. If the slot is text, rasa only checks if it was filled or not. So it doesn’t actually care what value you put, likely causing your conflict issue.

You know when you read an answer and you’re like - “Right, I knew that, I’m a moron” … that’s how I feel right now. I know a text slot doesn’t do much, and yet I still set it to text :man_facepalming:

Thank you for setting me straight and making me double check my config. Changing it right now :roll_eyes:

I’m confused what would you change it to?

Ooof, not sure, that was so long ago.

I think I ended up creating an entity, then setting auto_fill: true and influence_converation:true and then in my form using from_entity

how can i define slot filled by any values in story not specific value?