Is there any method in Events by which a custom object(with user messages and other 3-4 details) sent from UI can be handled and directly be stored in the tracker without sending it to the NLU?
You can write a custom input channel which uses the metadata
parameter of the UserMessage
class to store arbitrary data (needs to be json serializable): Custom Connectors (it’s the section which starts with If you need to use extra information...
).
Is that what you head in mind?