Is there any method in Events by which a custom object(with user messages and other 3-4 details) sent from UI can be handled and directly be stored in the tracker without sending it to the NLU?
You can write a custom input channel which uses the
metadata parameter of the
UserMessage class to store arbitrary data (needs to be json serializable): Custom Connectors (it’s the section which starts with
If you need to use extra information...).
Is that what you head in mind?