Set slot using button

In form, I write utter_ask_ with button, but when I use interactive learning I have to write my own message. Can anyone help ?

class ConfirmForm(FormAction): “”“Let the user confirm if the captured entities are correct”""

def name(self) -> Text:
    return "confirm_form"

@staticmethod
def required_slots(tracker: Tracker) -> List[Text]:
    return ["yn_cal_fee", "entities_correct"]

def slot_mappings(self) -> Dict[Text, Union[Dict, List[Dict]]]:
    return {
        "yn_cal_fee": [
        self.from_intent(intent = "affirm", value = True),
        self.from_intent(intent = "deny", value = False),
        ],
        "entities_correct": [
        self.from_intent(intent = "affirm", value = True),
        self.from_intent(intent = "deny", value = False),
        ],
    }

def validate_yn_cal_fee(
    self,
    value: Text,
    dispatcher: CollectingDispatcher,
    tracker: Tracker,
    domain: Dict[Text, Any]
) -> Any:
    if value == False:
        return {"yn_cal_fee": value, "entities_correct": False}
    else:
        send_address = tracker.get_slot("send_address")
        receive_address = tracker.get_slot("receive_address")
        weight = tracker.get_slot("weight")
        print(send_address, receive_address, weight)
        if send_address != None or receive_address != None or weight != None:
            dispatcher.utter_message("Bot đã ghi nhận những thông tin sau:")
            if send_address != None:
                dispatcher.utter_message("- Địa chỉ gửi là: {}".format(send_address))
            if receive_address != None:
                dispatcher.utter_message("- Địa chỉ nhận là: {}".format(receive_address))
            if weight != None:
                dispatcher.utter_message("- Khối lượng hàng hóa là: {}kg".format(float(weight/1000)))
            return {"yn_cal_fee": value}
        else:
            return {"yn_cal_fee": value, "entities_correct": False}

with button

utter_ask_yn_cal_fee:

  • text: “Nếu quý khách muốn bot giúp tính phí giao hàng ‘mặc định’ một cách chi tiết, vui lòng cung cấp thêm thông tin đơn hàng.” buttons:
    • title: “tính chi tiết.” payload: True
    • title: “không cần.” payload: False

The payload is the message that gets entered, when you hit that button. In your case, its the same as if you were just typing True oder False. A better payload would be

/your_intent {"ent_name": "ent_value"}

I can make it works, but I hate the fact that I have to write my own message instead of pushing button every time I use interactive learning